When you cast the spell with Prowl, you look back at your turn to see if you've done what it says - dealt combat damage with a card that shares a type with the card with Prowl (so, probably a Rogue, but maybe a Dinosaur and in occasional corner cases, Goblin, Faerie, or Sphinx) You don't still have to control the Creature that did combat damage, you just have to have met the condition of dealing combat damage with the correctly-typed Creature
This two-drop creature showcases a new keyword: Flurry
Six is incredible, self-milling to fill up the graveyard on attacks, and retracing permanent spells during your turn
Theyre slow ramp, but they also guarantee your next land drop, so these two sorceries are just great at making sure you get to play a game
I was worried that, with my love of MTG and FF, this set was going to be a let-down, but it wasnt
Barret is a walking tank with strength, durability, and a gun arm